Match Cut Editing in Inception
In Inception (Christopher Nolan, 2010), the motif of match cut editing that juxtaposes cause and effect across different dream levels serves to visualize how actions in one reality influence others, helping viewers comprehend the film’s complex plot. In this paper, I will describe and analyze how this editing motif is used across three key juxtapositions of shots – Cobb’s (Leonardo DiCaprio) kick using water (11:09-11:14), the van’s tilt creating shifted gravity (1:29:34-1:29:38), and the van’s impact causing Arthur’s (Joseph Gordon-Levitt) fall (1:39:43-1:39:46). The match cuts between intentionally juxtaposed shots in different dream levels create a visual system that allows audiences to track and understand how events are related across simultaneous dream levels.
The first match cut juxtaposes the shot where Cobb is pushed into a bath (11:09 - 11:11) and the shot where water is pouring into a building in a dream (11:11 - 11:14). In the first shot, Cobb is falling backwards with his eyes closed and asleep. The key light is from the window on the back-left, illuminating Cobb’s right profile, with a shadow on the right side of his face. A soft fill light from the front-right fills the shadow on his face and a backlight comes from above. The camera is remained at a slightly high angle in a close-up distance. As Cobb’s back hits the water, there is a cut, beginning the shot which is his dream. In this shot, Cobb is standing with his back to the camera, looking at the offscreen space behind the set. A yellowish diegetic backlight creates a silhouette of Cobb, and the overall wash of light is very dim that low-key lighting creates strong contrasts. Then there’s an explosion of water coming from both sides of the building. As the water pours in, the camera begins to tilt up slightly, with a long shot distance and low angle. This cut introduces the viewer to the key concepts essential to understanding the complex dream logic of Inception: this cut shows how a “kick” wakes a person dreaming. By matching the shot of Cobb falling into the bathtub with the shot of water pouring violently in Cobb’s dream, the editor shows how stimuli outside the dream can wake the dreamer. Furthermore, by visually and intuitively showing the interaction between dreams at the beginning of the film, the audiences are taught how to read the relationships and interactions between the layers of dreams, which will play an important role in the latter half of the film.
The second match cut is associated with the shot where the van, in which the members are, tilting (1:29:34 - 1:29:35) and the shot of a water in the glass tilting in the deeper dream level (1:29:35 - 1:29:38). In the first shot, Arthur is in sharp focus in the foreground, with the other member of the group sitting in the seat in the van blurred in the background. As the vehicle they’re riding in leans to the right, Arthur’s upper body leans to the right while the camera remains fixed at a straight-on level at close-up distance. Arthur’s hand and the hand of the member behind him are slightly raised, and a few droplets of water in the car fly off to the right. The key light is coming in from the van’s window, a diegetic source from the offscreen left, and illuminates the left side of Arthur’s neck area. The fill light comes in weakly from the front, filling in the shadows on Arthur’s face, and the backlight is seen coming in weakly from the top left. In the next shot connected by the match cut, the water in the glass tilts to the right, in line with the previous shot of the car tilting to the right, and the hand holding the glass jerks away slightly in surprise. The match cut between the tilt of the van and the glass of water shows how the film uses this editing technique to follow the physical laws across the different levels of the dream. The tilting movement to the right side is precisely matched between the shots. When the van tilts to the right, the water slides to the right, showing that a change in gravity at one level of the dream has a corresponding effect in the deeper levels of the dream. However, unlike the first match cut, where the water pours in abruptly, the effect here is much more subtle; the sudden tilt of the van leads to a slight disturbance of the water. This shows how forces can be weakened while affecting direction as they pass through layer of dreams. Shot pairing thus helps viewers understand how connections between layers and the magnitude of effects can vary, and prepares them for the more complex physics of the hotel scene to come.
In the final match cut, the van’s impact with the ground is matched to Arthur hitting the hotel wall. In the first shot (1:39:43 - 1:39:45), a white van with the members in it rolls down and collides hard with the ground while it’s raining. The camera is fixed in a straight-on angle. As the van hits the ground, it cuts to the next shot. In the second shot (1:39:45 - 1:39:46), which is a dream inside a dream, Arthur, who is in the falling van, falls and crashes into the right wall (door) with the other person he is fighting as the hotel hallway tilts. The camera follows the movement of Arthur and the other figure, whip pan to the right for a motivated mobile framing. This match cut of the shots shows how the editing technique of the film maintains the consistency of the direction while conveying the power between the layers of the dream. Just as the van crashes as it falls downwards, Arthur crashes into a layer of the hotel as he falls sideways. This cut shows how the gravity of one layer of dream is synchronized with that of another. The synchronized timing between the van crashing into the ground and Arthur crashing into the wall highlights that these two events are not separate events, but that one force is acting across different layers of the dream. This visual connection is very important for understanding the climax. By showing that the van crash is transmitted as a force that moves sideways in Arthur’s dream layer, the match cut helps viewers track how the force that kicks off in one layer creates the force needed to wake up the dreamers on another layer.
The motif of match cut editing serves as a narrative device that helps audiences in understanding and following the complex plot of Inception. Through juxtaposing shots that show cause in one dream with effects in another dream, these edits visualize the connections between different dream levels and highlight how events in one level impact others. Rather than focusing on the horizontal progression of time (x-axis of the plot), Inception put more emphasis on the vertical relationships between simultaneous dreams (y-axis of the plot). The match cuts between dream levels create a visual system that allows audiences to track and understand these complex vertical relationships, making the film’s intricate dream narrative comprehensible.